AV1 for video coding is what Opus is for audio coding.
The Alliance of Open Media (AOMedia) issued last week a press release announcing its public release of the AV1 specification.
Last time I wrote about AOMedia was over a year ago. AOMedia is a very interesting organization. Which got me to sit down with Alex Eleftheriadis, Chief Scientist and Co-founder of Vidyo, for a talk about AV1, AOMedia and the future of real time video codecs. It was really timely, as I’ve been meaning to write about AV1 at some point. The press release, and my chat with Alex pushed me towards this subject.
TL;DR:
Before you start, if you need to make a decision today on your video codec, then check out this free online mini video course
H.264 or VP8?
Now let’s start, shall we?
AOMedia and AV1 are the result of greedWhen AOMedia was announced I was pleasantly surprised. It isn’t that apparent that the founding members of AOMedia would actually find the strength to put their differences aside for the greater good of the video coding industry.
Video codec royalties 101You see, video codecs at that point in time was a profit center for companies. You invested in research around video coding with the main focus on inventing new patents that will be incorporated within video codecs that will then be globally used. The vendors adopting these video codecs would pay royalties.
With H.264, said royalties came with a cap – if you distributed above a certain number of devices that use H.264, you didn’t have to pay more. And the same scheme was put in place when it came to HEVC (H.265) – just with a higher cap.
Why do we need this cap?
So how much money did MPEG-LA took in?
Being a private company, this is hard to know. I’ve seen estimates of $10M-50M, as well as $17.5B on Quora. The truth is probably somewhere in the middle. Which is still a considerable amount of money that was funnelled to the patent owners.
With royalty revenues flowing in, is it any wonder that companies wanted more?
An interesting tidbit about this greed (or shall we say rightfulness) can be found in the Wikipedia page of VP8:
In February 2011, MPEG LA invited patent holders to identify patents that may be essential to VP8 in order to form a joint VP8 patent pool. As a result, in March the United States Department of Justice (DoJ) started an investigation into MPEG LA for its role in possibly attempting to stifle competition. In July 2011, MPEG LA announced that 12 patent holders had responded to its call to form a VP8 patent pool, without revealing the patents in question, and despite On2 having gone to great lengths to avoid such patents.
So… we have a licensing company whose members are after royalty payments on patents. They are blinded by the success of H.264 and its royalty scheme and payments, so they go after anything and everything that looks and smells like competition. And they are working towards maintaining their market position and revenue in the upcoming HEVC specification.
The HEVC/H.265 royalties messLeonardo Chiariglione, founder and chairman of MPEG, attests in a rather revealing post:
Good stories have an end, so the MPEG business model could not last forever. Over the years proprietary and “royalty free” products have emerged but have not been able to dent the success of MPEG standards. More importantly IP holders – often companies not interested in exploiting MPEG standards, so called Non Practicing Entities (NPE) – have become more and more aggressive in extracting value from their IP.
HEVC, being a new playing ground, meant that there were new patents to be had – new areas where companies could claim having IP. And MPEG-LA found itself one of many patent holder groups:
MPEG-LA indicated its wish to take home $0.2 per device using HEVC, with a high cap of around $25M.
HEVC Advance started with a ridiculously greedy target of $0.8 per device AND %0.5 of the gross margin of streaming services (unheard of at the time) – with no cap. It since rescinded, making things somewhat better. It did it a bit too late in the game though.
Velos Media spent money on a clean and positive website. Their Q&A indicate that they haven’t yet made a decision on royalties, caps and content royalties. Which gives great confidence to those wanting to use HEVC today.
And then there are the unaffiliated. Companies claiming patents related to HEVC who are not in any pool. And if you think they won’t be suing anyone then think again – Blackberry just sued Facebook for messaging related patents – easy to see them suing for HEVC patents in their current position. Who can blame them? They have been repeatedly sued by patent trolls in the past.
HEVC is said to be the next biggest thing in video coding. The successor of our aging H.264 technology. And yet, there’s too many unknowns about the true price of using it. Should one pay royalties to MPEG-LA, HEVC Advance and Velos Media or only one of them? Would paying royalties protect from patent litigation?
Is it even economically viable to use HEVC?
Yes. Apple has introduced HEVC in iOS 11 and iPhone X. My guess is that they are willing to pay the price as long as this keeps the headache and mess on the Android camp (I can’t see the vendors there coming to terms of who is the one in the value chain that will end up paying the royalties for it).
With such greed and uncertainty, a void was left. One that got filled by AOMedia and AV1.
AOMedia – The who’s who of our industryAOMedia is a who’s who list of our industry. It started small, with just 7 big names, and now has 12 founding members and 22 promoter members.
Some of these members are members of MPEG-LA or already have patents in HEVC and video coding. And this is important. Members of AOMedia effectively allow free access to essential patents in the implementation of AOMedia related specifications. I am sure there are restrictions applied here, but the intent is to have the codecs coming out of AOMedia royalty free.
A few interesting things to note about these members:
AOMedia is at a point that stopping it will be hard.
Here’s how AOMedia visualize its members’ products:
What’s in AV1?AV1 is a video codec specification, similar to VP8, H.264, VP9 and HEVC.
AV1 is built out of 3 main premises:
Simple probably needs a bit more elaboration here. It is probably the best news I heard from Alex about AV1.
Simplicity in AV1You see, in standardization organizations, you’ll have competing vendors vying for an advantage on one another. I’ve been there during the glorious days of H.323 and 3G-324M. What happens there, is that companies come up with a suggestion. Oftentimes, they will have patents on that specific suggestion. So other vendors will try to block it from getting into the spec. Or at the very least delay it as much as they can. Another vendor will come up with a similar but different enough approach, with their own patents, of course. And now you’re in a deadlock – which one do you choose? Coalitions start emerging around each approach, with the end result being that both approaches will be accepted with some modifications and get added into the specification.
But do we really need both of these approaches? The more alternatives we have to do something similar, the more complex the end result. The more complex the end result, the harder it is to implement. The harder it is to implement, well… the closer it looks like HEVC.
Here’s the thing.
From what I understand, and I am not privy to the intricate details, but I’ve seen specifications in the past, and been part of making them happen, HEVC is your standard design-by-committee specification. HEVC was conceived by MPEG-LA, which in the last 20 years have given us MPEG-2, H.264 and HEVC. The number of members in MPEG-LA with interests in getting some skin in this game is large and growing. I am sure that HEVC was a mess of a headache to contend with.
This is where AV1 diverges. I think there’s a lot less politics going on in AOMedia at the moment than in MPEG-LA. Probably due to 2 main reasons:
The end result? The design is simpler, which makes for better implementations that are just easier to develop.
AV1 IRLIn real life, we’re yet to see if AV1 performs better than HEVC and in what ways.
Current estimates is that AV1 performans equal or better than HEVC when it comes to real time. That’s because AV1 has better tools for similar computation load than what can be found in HEVC.
So… if you have all the time in the world to analyze the video and pick your tools, HEVC might end up with better compression quality, but for the most part, we can’t really wait that long when we encode video – unless we encode the latest movie coming out from Hollywood. For the rest of us, faster will be better, so AV1 wins.
The exact comparison isn’t there yet, but I was told that experiments done on the implementations of both AV1 and HEVC shows that AV1 is equal or better to HEVC.
Streaming, Real Time and SVCThere is something to be said about real time, which brings me back to WebRTC.
Real time low delay considerations of AV1 were discussed from the onset. There are many who focus on streaming and offline encoding of videos within AOMedia, like Netflix and Hulu. But some of the founding members are really interested in real time video coding – Google, Facebook, Cisco, Polycom and Vidyo to name a few.
Polycom and Vidyo are chairing the real time work group, and SVC is considered a first class citizen within AV1. It is being incorporated into the specification from the start, instead of being bolt-on into it as was done with H.264 and VP9.
Low bitrateThen there’s the aspect of working at low bitrates.
With the newer codecs, you see a real desire to enhance the envelope. In many cases, this means increasing the resolution and frame rates a video codec supports.
As far as I understand, there’s a lot of effort being put into AV1 in the other side of the scale – in working at low resolutions and doing that really well. This is important for Google for example, if you look at what they decided to share about VP9 on YouTube:
For YouTube, it isn’t only about 4K and UHD – it is on getting videos to be streamed everywhere.
Based on many of the projects I am involved with today, I can say that there are a lot of developers out there who don’t care too much about HD or 4K – they just want to get decent video being sent and that means VGA resolutions or even less. Being able to do that with lower bitrates is a boon.
Is AV1 “next gen”?I have always considered AV1 to be the next next generation:
We have H.264 and VP8 as the current generation of video codecs, then HEVC and VP9 as the next generation, and then there’s AV1 as the next next generation.
In my mind, this is what you’d get when it comes to compression vs power requirements:
Alex opened my eyes here, explaining that reality is slightly different. If I try translating his words to a diagram, here’s what I get:
AV1 is an improvement over HEVC but probably isn’t a next generation video codec. And this is an advantage. When you start working on a new generation of a codec, the work necessary is long and arduous. Look at H.261, H.263, H.264 and HEVC codec generations:
Here are some interesting things that occured to me while placing the video codecs on a timeline:
AOMedia has been working towards this important milestone for quite some time – the 1.0 version specification of AV1.
The first thing I thought when seeing it is: they got there faster than WebRTC 1.0. WebRTC has been announced 6 years ago and we’re just about to have it announced (since 2015 that is). AOMedia started in 2015 and it now has its 1.0 ready.
The second one? I was interested in the quotes at the end of that release. They show the viewpoints of the various members involved.
Apple decided not to share a quote in the press release.
Most of the quotes there are about media streaming, with only a few looking at collaboration and social. This somewhat saddens me when it comes from the likes of Broadcom.
I am glad to see Intel and Arm taking active roles. Both as founding members and in their quotes to the press release. It is bad that Qualcomm and Samsung aren’t here, but you can’t have it all.
I also think Vidyo are spot-on. More about that later.
What’s next for AOMedia?There’s work to be done within AOMedia with AV1. This is but a first release. There are bound to be some updates to it in the coming year.
Current plans are to have some meaningful software implementation of AV1 encoder/decoder by the end of 2018, and somewhere during 2019 (end of most probably) have hardware implementations available. Here’s the announced timeline from AOMedia:
Rather ambitious.
Realistically, mass adoption would happen somewhere in 2020-2022. Until then, we’ll be chugging along with VP8/H.264 and fighting it out around HEVC and VP9.
There are talks about adding still image format based on the work done in AV1, which makes sense. It wouldn’t be farfetched to also incorporate future voice codecs into AOMedia. This organization has shown it can bring into it the industry leaders into a table and come up with royalty free codecs that benefit everyone.
AV1 and WebRTCWill we see AV1 in WebRTC? Definitely.
When? Probably after WebRTC 1.0. Or maybe not
It will take time, but the benefits are quite clear, which is what Alex of Vidyo alluded to in the quote given in the press release:
“solve the ongoing WebRTC browser fragmentation problem, and achieve universal video interoperability across all browsers and communication devices”
We’re still stuck in the challenge of which video codec to select in WebRTC applications.
AV1 for video coding is what Opus is to audio coding. That article I’ve written in 2013? It is now becoming true for video. Once adoption of AV1 hits – and it will in the next 3-5 years, the dilemma of which video codec to select will be gone.
Until then, check out this free mini course on how to select the video codec for your application
Sign up for free
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One of WebRTC’s biggest challenges has been providing consistent, reliable support across platforms. For most apps, especially those that started on the web, this generally means developing a native or hybrid mobile app in addition to supporting the web app. Progressive Web Apps (PWA) is a new concept that promises to unify the web for […]
The post Progressive Web Apps (PWA) for WebRTC (Trond Kjetil Bremnes) appeared first on webrtcHacks.
Demand for WebRTC developers is stronger than supply.
My inbox is filled with requests for experienced WebRTC developers on a daily basis. It ranges from entrepreneurs looking for a technical partner, managers searching for outsourcing vendors to help them out. My only challenge here is that developers and testers who know a thing or two about WebRTC are hard to find. Finding developers who are aware of the media stack in WebRTC, and not just dabbled into using a github “hello world” demo – these are truly rare.
This is why I created my WebRTC course almost 2 years ago. The idea was to try and share my knowledge and experience around VoIP, media processing and of course WebRTC, with people who need it. This WebRTC training has been a pleasant success, with over 200 people who took it already. And now it is time for the 4th round of office hours for this course.
Who is this WebRTC training for?This WebRTC course is for anyone who is using WebRTC in his daily work directly or indirectly. Developers, testers, software architects and product managers will be those who benefit from it the most.
It has been designed to give you the information necessary from the ground up.
If you are clueless about VoIP and networking, then this course will guide you through the steps needed to get to WebRTC. Explaining what TCP and UDP are, how HTTP and WebSockets fit on top of it, going to the acronyms used by WebRTC (SRTP, STUN, TURN and many others).
If you have VoIP knowledge and experience, then this course will cover the missing parts – where WebRTC fits into your world, and what to take special attention to, assuming a VoIP background (WebRTC brings with it a different mindset to the development process).
What I didn’t want to do, is have a course that is so focused on the specification that: (1) it becomes irrelevant the moment the next Chrome browser is released; (2) it doesn’t explain the ecosystem around WebRTC or give you design patterns of common use cases. Which is why I baked into the course a lot of materials around higher level media processing, the WebRTC ecosystem and common architectures in WebRTC.
TL;DR – if you follow this blog and find it useful, then this course is for you.
Why take it?The question should be why not?
There are so many mistakes and bad decisions I see companies doing with WebRTC. From deciding how to model their media routes, to where to place their TURN servers (or configure them). Through how to design scale out, to which open source frameworks to pick. Such mistakes end up a lot more expensive than any online course would ever be.
In April, next month, I will be starting the next round of office hours.
While the course is pre-recorded and available online, I conduct office hours for a span of 3-4 months twice a year. In these live office hours I go through parts of the course, share new content and answer any questions.
What does it include?The course includes:
In the past two months I’ve been working on refreshing some of the content, getting it up to date with recent developments. We’ve seen Edge and Safari introducing WebRTC during that time for example. These updated lessons will be updated in the course before the official launch.
When can I start?Whenever you want. In April, I will be officially launching the office hours for this course round. At that point in time, the updated lessons will be part of the course.
What more, there will be a new lesson added – this one about WebRTC 1.0. Philipp Hancke was kind enough to host this lesson with me as a live webinar (free to attend live) that will become an integral lesson in the course.
If you are interested in joining this lesson live:
What if I am not ready?You can always take it later on, but I won’t be able to guarantee pricing or availability of the office hours at that point in time.
If you plan on doing anything with WebRTC in the next 6 months, you should probably enroll today.
And by the way – if you need to come as a team to up the knowledge and experience in WebRTC in your company, then there are corporate plans for the course as well.
CONTENT UPGRADE: If you are serious about learning WebRTC, then check out my online WebRTC training:
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I logged into YouTube on Tuesday and noticed this new camera icon in the upper right corner, with a “Go Live (New)” option, so I clicked on it to try. It turns out you can now live stream directly from the browser. This smelled a lot like WebRTC, so I loaded up chrome://webrtc-internals to see […]
The post YouTube Does WebRTC – Here’s How appeared first on webrtcHacks.
Monitoring focus is shifting from server-side to client-side in WebRTC statistics collection.
WebRTC happens to decentralize everything when it comes to VoIP. We’re on a journey here to shift the weight from the backend to the edge devices. While the technology in WebRTC isn’t any different than most other VoIP solutions, the way we end up using it and architecting our services around it is vastly different.
One of the prime examples here is how we shifted focus for group calling from an MCU mixing model to an SFU routing model. Suddenly, almost overnight, the notion of deploying MCU started to seem ridiculous. And believe me – I should know – I worked at a company where %60+ came from MCUs.
The shift towards SFU means we’re leaning more on the capabilities and performance of the edge device, giving it more power in the interaction when it comes to how to layout the display, instead of doing all the heavy lifting in the backend using an MCU. The next step here will be to build mesh networks, though I can’t see that future materializing any time soon.
VoIP != WebRTC. Maybe not from a direct technical point, but definitely from how we end up using it. If you need to learn more about WebRTC, then my WebRTC training is exactly what you need:What I wanted to mention here is something else that is happening, playing towards the same trend exactly – we are moving the collection of VoIP performance statistics (or more accurately WebRTC statistics) from the backend to the edge – we now prefer doing it directly from the browser/device.
VoIP Statistics Collection and MonitoringIf you are not familiar with VoIP statistics collecting and monitoring, then here’s a quick explainer for you:
VoIP is built out of the notion of interoperability. Developers build their products and then test it against the spec and in interoperability events. Then those deploying them integrate, install and run a service. Sometimes this ends up by using a single vendor, but more often than not, multiple vendor products run in the same deployment.
There is no real specification or standard to how monitoring needs to happen or what kind of statistics can, should or is collected. There are a few means of collecting that data, and one of the most common approaches is by employing HEP/EEP. As the specification states:
The Extensible Encapsulation protocol (“EEP”) provides a method to duplicate an IP datagram to a collector by encapsulating the original datagram and its relative header properties (as payload, in form of concatenated chunks) within a new IP datagram transmitted over UDP/TCP/SCTP connections for remote collection. Encapsulation allows for the original content to be transmitted without altering the original IP datagram and header contents and provides flexible allocation of additional chunks containing additional arbitrary data. The method is NOT designed or intended for “tunneling” of IP datagrams over network segments, and best serves as vector for passive duplication of packets intended for remote or centralized collection and long term storage and analysis.
Translating this to plain English: media packets are duplicated for the purpose of sending them off to be analyzed via a monitoring service.
The duplication of the packets happens in the backend, through the different media servers that can be found in a VoIP network. Here’s how it is depicted on HOMER/SIPCAPTURE’s website:
HOMER collects its data directly from the servers – OpenSIPS, FreeSWITCH, Asterisk, Kamailio – there’s no user devices here – just backend servers.
Other systems rely on the switches, routers and network devices that again reside in the backend infrastructure. Since in VoIP production networks, we almost always route the media through the backend servers, the assumption is that it is easier to collect it here where we have more control than from the devices.
This works great, but not really needed or helpful with WebRTC.
WebRTC Statistics Collection and MonitoringWith WebRTC, there are only a handful of browsers (4 to be exact), and they all adhere to the same API (that would be WebRTC). And they all have that thing called getstats() implemented in them. These get the same information you find in chrome://webrtc-internals.
Many deployments end up running peer-to-peer, having the media traverse directly through the internet and not through the backend of the service itself. Google Hangouts decided to take that route two years ago. Jitsi added this capability under the name Jitsi P2P4121. How do these services control and understand the quality of their users?
If you look at other media servers out there, most of them are a few years old only. WebRTC is just 6 years old now. So everyone’s focused on features and stability right now. Quality and monitoring is not in their focus area just yet.
Last, but not least, WebRTC is encrypted. Always. And everywhere. So sniffing packets and deducing quality from them isn’t that easy or accurate any longer.
This led to the focus of WebRTC applications in gathering WebRTC statistics from the browsers and devices directly, and not trying to get that information from the media servers.
The end result? Open source projects such as rtcstats and commercial services such as callstats.io. At the heart of these, WebRTC statistics gets collected using the getstats() API at an interval of one or more seconds, sent over to a monitoring server, where it is collected, stored, aggregated and analyzed. We use a similar mechanism at testRTC to collect, analyze and visualize the results of our own probes.
What does that give us?
WebRTC chances a lot of things when it comes to how we think and architect VoIP networks. The part of how and why this is done on statistics and monitoring is something I haven’t seen discussed much, so I wanted to share it here.
The reason for that is threefold:
The post How WebRTC Statistics and Performance Monitoring Changed VoIP Monitoring appeared first on BlogGeek.me.
Twilio Flex is a peak into the future of enterprise software.
This week, Twilio announced a new product called Flex. The name and the broad strokes about what Flex is found their way to TechCrunch some two weeks ago. I wanted to share my thoughts about Twilio Flex.
A few notes before I startTwilio Flex is CCaaS (Contact Center as a Service. It isn’t the first one. Twilio is touting it a Programmable Contact Center, which is how they are referring to all of their products.
Here’s Jeff Lawson’s keynote from Enterprise Connect, as usual, Jeff’s keynotes are worth the time and attention:
Where Twilio tried to differentiate Flex from existing solutions is by making it a fully functional contact center solution that is Flexible enough to customize and modify. It has APIs, but the day-to-day users won’t see them, and a lot of the customizations needed don’t require digging deep into the API layer either. That’s at least the intent (I didn’t have the chance to see the integration and API layers of Flex yet).
Twilio highlights 5 main benefits with Flex:
Flex fits well into one of Twilio’s largest market segments – the contact center. And there, Twilio are aiming for the contact centers sizing 1,000+ seats. The big boyz.
As it was working to move up the food chain, offering ever larger components, migrating away from developers towards end users in the B2B space and in contact centers made sense.
Flex and the Twilio PortfolioIf I had to map the road Twilio is taking with its portfolio, it would end up being something like this (I’ve removed a lot of the products for simplicity):
Transactional: It started with SMS and Voice, adding VoIP services and later on expanding horizontally to other components and building blocks such as IP Messaging and others. In this layer, and to some extent in Omnichannel, Twilio’s focus is in a horizontal expansion towards “Best of Suite” offering.
Omnichannel: In 2017, Twilio added the Twilio Engagement Cloud. It placed a few existing products from its portfolio in that layer and added Notify and Proxy to them. They stated that these are “Declarative APIs” talking about general intent while including logic of their own. At the end of the day, many of the products/APIs in this layer are Omnichannel – they work across channels using the one available/preferred/whatever for the task at hand.
Visual: This is where the story became really interesting. Twilio added Studio to its portfolio. It went up the food chain again, this time, with a visual IDE and a message that Twilio is no longer a company that serves only developers, but one that can be used by others within the organization.
Programmable Enterprise Software: This is where Flex comes in, going up the food chain again. This time, offering a solution that doesn’t interact with the end users only as a consequence (a phone rings), but rather has a new set of users – people who aren’t developers or planners who sit in front of the tool every day and use it. The contact center agents and personnel.
Flex was defined to me in the domain of “Programmable Applications”. Twilio, in a way, trying to do two things with this definition:
To me it is about the future of enterprise software and how to make it programmable and flexible in ways that are still impossible today. The closest to that we’ve got is probably having so many vendors integrate with Zapier.
I am sold to that kind of a future, but I am not sure others will be.
Flex Channels PropositionFlex leans on a lot of other products in Twilio’s portfolio. One of its core values lies in omnichannel, and the fact that Twilio is already investing in a programmable layer that handles that (the Engagement Cloud). The proposition here is that whatever Twilio adds as a channel for developers, gets almost automatically added to Flex for its contact center customers.
Out the door, Flex comes with support for Voice, SMS, Chat, Video, Email, Fax, Twitter DM, Google RCS, Facebook Messenger and LINE. It also includes Screen Sharing and Co-Browsing as additional capabilities within the interactions. Developers can add additional channels to customize their contact center as well.
The list of channels is impressive, but somehow Apple Business Chat is missing in that list. Apple’s launch partners in this case were contact center vendors (LivePerson, Nuance, Genesys and Salesforce). Twilio, which is still recognized solely as a CPaaS vendor didn’t make the cut. I am sure Twilio tried becoming a partner, so this is more likely a decision made by Apple. I am also sure that once Apple opens up Business Chat to more developers, Twilio will be adding support to it.
The biggest promise here? Twilio is already committed to omnichannel in its products, and Flex will enjoy from that commitment as will Flex’ customers.
Think you know how WebRTC fits in a contact center? Check out with The Complete WebRTC Contact Center Uses Swipefile
Get the swipefile Machine Learning and Artificial Intelligence in FlexA year or two ago, ML and AI in CPaaS was science fiction. Twilio as well as its competitors delved in the real time. In transactional and transient communications. If any machine learning work was taking place, it was in the operational layers – in an effort to optimize cost and deliverability of its service to its customers.
Last year, Twilio launched Understand, a layer built on top of Google’s Natural Language Processing capabilities (NLP). Understand is where Twilio started looking in ML and AI in the context of actual services for its customers. It looks at the problem domain of its customers (mainly contact centers) and tries to offer higher level APIs that are easier to use and are targeted at NLU (Natural Language Understanding). This then gets focused to the specific domain of the customer’s needs, and you get something that is usable today (as opposed to building a general purpose AI such as Siri, Alexa or Google Assistant).
The result in Understand is a way to simplify the development processes and requirements for Twilio’s customers when it comes to NLU.
That also got wrapped into Flex, at least on slides.
My feelings? The AI story of Flex is built out of two parts:
AI being the holy grail that it is, you can’t ignore it when launching a new service these days.
Flex Pricing is KeyPricing for Flex hasn’t been announced, but one thing was made clear – it will be based on a per seat price and not usage based as other Twilio products.
This is where things get somewhat challenging for Twilio, and here’s why:
My guess is that Twilio is still looking for price validation and it is doing so this week at Enterprise Connect and planning to continue doing so in the coming weeks until it is ready to announce the price points publicly.
Who is Twilio Flex for?This is the main question, and one that I am not sure of the answer.
Twilio is saying the target audience is 1,000+ seats contact centers. It makes sense to go for the larger contact centers at a time when the transition towards the cloud and digital transformations of contact centers is happening more.
But would I be using it in my business or go through a third party?
Should a Twilio customer that built a contact center on its own on top of Twilio migrate to Flex?
Should a Twilio customer that built a contact center for others to use on top of Twilio see Flex as a threat or as an opportunity to improve its own contact center offering?
Twilio stated that 89% of contact centers today are still deployed on premise, and that the market is large enough. These statement was said to answer two questions:
Twilio was already trending upwards when the word on Flex leaked by TechCrunch on Feb 17, and has increasing since:
source: Google
Is that related to Flex or not, I can’t say. To me, going to contact centers as an adjacent market and eating up more of the pie there is a bold move. If it succeed, then Twilio will be much bigger than it is today.
The UnknownsThere are things that are still unknown to me here. They are technical ones, but important for my own perspective and analysis. They are related to what wasn’t directly in the briefing or the materials I’ve seen since the official announcement.
Here are a few things I am really interested in:
Maybe.
Here’s one way to map the communications landscape:
And here’s another:
What’s your worldview here?
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TL;DR – register to this webinar about WebRTC 1.0
As I am prepping to another launch of my Advanced WebRTC Architecture Course, I went through the content to make sure it is up to date. This is by far the hardest thing about a course about something like WebRTC – what was right on Chrome 63 might not be correct anymore for Chrome 64. Or is it 65 now?
I ended up spending time in updating and refreshing some of the lessons with some new material, but I ended up with one area that the course is weak at. And that’s WebRTC 1.0 information.
The problem there is that while I can tell some of the story, I definitely can’t tell it to the level I wanted. It got me to partner again with Philipp Hancke, which I love working with on lots of mini-projects. I asked Philipp if he will be willing to host such a lesson for me as a live webinar and he said yes (yippie).
What’s in the Webinar?So here’s what we’re going to do:
Next month, right after Passover, and because Philipp asked for April, we’re going to host a lesson/webinar about WebRTC 1.0.
Philipp will skim quickly over the backstory of WebRTC 1.0, where we are today and more importantly where we’re headed with it. What we will cover in more detail will include answers to questions like:
What I want here is for you (and me) to really understand the impact WebRTC 1.0 is going to have on all of us in 2018 and on.
When?This webinar/lesson will take place on
Tuesday, April 10
1-2PM EST (view in your timezone)
The session’s recording will NOT be available after the event itself. While this lesson is free to attend live, the recording will become an integral part of the course’ lessons.
The post WebRTC 1.0 – What on earth is it anyway? (register to the webinar) appeared first on BlogGeek.me.
In part 1 of this set, I showed how one can use UV4L with the AIY Vision Kit send the camera stream and any of the default annotations to any point on the Web with WebRTC. In this post I will build on this by showing how to send image inference data over a WebRTC […]
The post Part 2: Building a AIY Vision Kit Web Server with UV4L appeared first on webrtcHacks.
A couple years ago I did a TADHack where I envisioned a cheap, low-powered camera that could run complex computer vision and stream remotely when needed. After considering what it would take to build something like this myself, I waited patiently for this tech to come. Today with Google’s new AIY Vision kit, we are […]
The post AIY Vision Kit Part 1: TensorFlow Computer Vision on a Raspberry Pi Zero appeared first on webrtcHacks.
Default protocol ports are great, but ones that will work in the real world are better.
If you want something done properly, you should probably ignore the specification of the protocols you use every once in awhile. When I worked years ago in implementing protocols directly, there was this notion – you need to send messages in the strictest format possible but be very lenient in how you enable receiving them. The reason behind that is that by being strict on the sender side, you will achieve higher interoperability (more devices will be able to “decipher” what you sent) and by being lenient on the receiving side, you achieve the same (being able to understand messages from more devices). Somehow, it isn’t worth to be right here – it just makes more sense to be smart.
The same apply to default protocol ports.
Assume for the sake of argument that we have a theoretical protocol that requires the use of port number 5349. You setup the server, configure it to listen on that port (after all, we want to be standard compliant), and you run your service.
Will that work well for you?
For the most part, as the illustration above shows, yes it will.
The protocol is probably client-server based. A client somewhere from inside his private network is accessing the Internet, going to the public IP of your server to that specific port and connects. Life is good.
Only sometimes it isn’t.
Hmm… what’s going on here now? Someone in the IT department decided to block outgoing traffic to port 5349. Or maybe, just maybe, he decided to open outgoing traffic solely for ports 80 and 443. And why would he do that? Because that’s where HTTP and HTTPS traffic go to, which is web servers that our browsers connect to. And I don’t know any blue collar employee today who would be able to do his job without connecting the the Internet with his browser. Writing this draft of an article requires such a connection (I do it on Google Doc and then copy it to WordPress once done).
So the same scenario, with the same requirements won’t work if our server decides to use the default port 5349.
What if we decide to pass it through port 443?
Now it has a better chance of working. Why? Because port 443 is reserved for TLS traffic, which is encrypted. This means that beyond the destination of the data, the firewall we’re dealing with can’t know a thing about what’s being sent or where, so he will usually treat it as “HTTPS” type of traffic and will just pass it along.
There are caveats here. If the enterprise is enforcing a local trusted web proxy, it actually acts as a man in the middle and opens all packets, which means he now sees the traffic and might decide not to pass it since he can’t understand it.
What we’re aiming for is best coverage. And port 443 will give us that. It might get blocked, but there’s less of a chance for that to happen.
Here are a few examples where ignoring your protocol default ports is suggested:
TURNThe reason for this article is TURN. TURN is used by WebRTC (and other protocols) to get your media session connected in case you can’t send it directly peer-to-peer. It acts as a relay to the media that sits in the public internet with the sole purpose of punching holes in NATs and traversing firewalls.
TURN runs over UDP, TCP and TLS. And yes. You WANT to configure and run it on UDP, TCP and TLS (don’t be lazy – configure them all – it won’t cost you more).
Want to learn more about WebRTC in general and NAT traversal specifically? Enroll to my WebRTC training today to become a pro WebRTC developer.
The default ports for your STUN and TURN servers (you’re most probably going to deploy them in the same process) are:
A few things that come to mind from this list above:
Here’s the thing. If you deploy only STUN, then many WebRTC sessions won’t connect. If you deploy also with TURN/UDP then some sessions still won’t connect (mainly because of IT admins blocking UDP altogether). TURN/TCP might not connect either. And guess what – TURN/TLS on 5349 can still be blocked.
What a developer to do in such a case?
Just point your WebRTC devices towards port 443 for ALL of your STUN/TURN traffic and be done with it. This approach has no real downsides versus deploying with the default ports and all the potential upsides.
Here’s how a couple of services I checked almost on random do this properly (I’ve used chrome://webrtc-internals to get them):
Hangouts Meet
Or Google Hangouts. Or Google Meet. Or whatever name it now has. I did use the Meet one:
https://meet.google.com/goe-nxxv-ryp?authuser=1, { iceServers: [stun:stun.l.google.com:19302, stun:stun1.l.google.com:19302, stun:stun2.l.google.com:19302, stun:stun3.l.google.com:19302, stun:stun4.l.google.com:19302], iceTransportPolicy: all, bundlePolicy: max-bundle, rtcpMuxPolicy: require, iceCandidatePoolSize: 0 }, {enableDtlsSrtp: {exact: false}, enableRtpDataChannels: {exact: true}, advanced: [{googHighStartBitrate: {exact: 0}}, {googPayloadPadding: {exact: true}}, {googScreencastMinBitrate: {exact: 400}}, {googCpuOveruseDetection: {exact: true}}, {googCpuOveruseEncodeUsage: {exact: true}}, {googCpuUnderuseThreshold: {exact: 55}}, {googCpuOveruseThreshold: {exact: 85}}]}
Google Meet comes with STUN:19302 with 5 different subdomain names for the server. There’s no TURN here because the service uses ICE-TCP directly from their media servers.
The selection of port 19302 is quaint. I couldn’t find any reference to that number or why it is interesting (not even a mathematical one).
Google AppRTC
You’d think Google’s showcase of WebRTC would be an exemplary citizen of a solid STUN/TURN configuration. Well… he’s what it got me:
https://appr.tc/r/986533821, { iceServers: [turn:74.125.140.127:19305?transport=udp, turn:[2a00:1450:400c:c08::7f]:19305?transport=udp, turn:74.125.140.127:443?transport=tcp, turn:[2a00:1450:400c:c08::7f]:443?transport=tcp, stun:stun.l.google.com:19302], iceTransportPolicy: all, bundlePolicy: max-bundle, rtcpMuxPolicy: require, iceCandidatePoolSize: 0 },
It had TURN/UDP at 19305, TURN/TCP at 443 and STUN at 19302. Unlike others, it had explicit IPv6 addresses. It had no TURN/TLS.
Jitsi Meet
https://meet.jit.si/RandomWerewolvesPierceAlone, { iceServers: [stun:all-eu-central-1-turn.jitsi.net:443, turn:all-eu-central-1-turn.jitsi.net:443, turn:all-eu-central-1-turn.jitsi.net:443?transport=tcp, stun:all-eu-west-1-turn.jitsi.net:443, turn:all-eu-west-1-turn.jitsi.net:443, turn:all-eu-west-1-turn.jitsi.net:443?transport=tcp, stun:all-eu-west-2-turn.jitsi.net:443, turn:all-eu-west-2-turn.jitsi.net:443, turn:all-eu-west-2-turn.jitsi.net:443?transport=tcp], iceTransportPolicy: all, bundlePolicy: balanced, rtcpMuxPolicy: require, iceCandidatePoolSize: 0 }, {advanced: [{googHighStartBitrate: {exact: 0}}, {googPayloadPadding: {exact: true}}, {googScreencastMinBitrate: {exact: 400}}, {googCpuOveruseDetection: {exact: true}}, {googCpuOveruseEncodeUsage: {exact: true}}, {googCpuUnderuseThreshold: {exact: 55}}, {googCpuOveruseThreshold: {exact: 85}}, {googEnableVideoSuspendBelowMinBitrate: {exact: true}}]}
Jitsi shows multiple locations for STUN and TURN – eu-central, eu-west with STUN:443, TURN/UDP:443 and TURN/TCP:443. No TURN/TLS.
appear.in
https://appear.in/bloggeek, { iceServers: [turn:turn.appear.in:443?transport=udp, turn:turn.appear.in:443?transport=tcp, turns:turn.appear.in:443?transport=tcp], iceTransportPolicy: all, bundlePolicy: balanced, rtcpMuxPolicy: require, iceCandidatePoolSize: 0 }, {advanced: [{googCpuOveruseDetection: {exact: true}}]}
appear.in went for TURN/UDP:443, TURN/TCP:443 and TURN/TLS:443. STUN is implicit here via the use of TURN.
Facebook Messenger
https://www.messenger.com/videocall/incall/?peer_id=100000919010117, { iceServers: [stun:stun.fbsbx.com:3478, turn:157.240.1.48:40002?transport=udp, turn:157.240.1.48:3478?transport=tcp, turn:157.240.1.48:443?transport=tcp], iceTransportPolicy: all, bundlePolicy: balanced, rtcpMuxPolicy: require, iceCandidatePoolSize: 0 }, {advanced: [{enableDtlsSrtp: {exact: true}}]}
Messenger uses port 3478 for STUN, TURN over UDP on port 40002, TURN over TCP on port 3478. It also uses TURN over TCP on port 443. No TURN/TLS for Messenger.
Here’s what I’ve learned here:We’ve looked at at NAT Traversal and its STUN and TURN server. But what about some signaling protocols? The first one that came to mind when I thought about other examples was MQTT.
MQTT is a messaging protocol that is used in the IOT and M2M space. Others use it as well – Facebook for example:
They explained how MQTT is used as part of their Messenger backend for the WebRTC signaling (and I guess all other messages they send over Messenger).
MQTT can run over TCP listening on port 1883 and over TLS on port 8883. But then when you look at the AWS documentation for AWS IOT, you find this:
There’s no port 1883 at all, and now port 443 can be used directly if needed.
It would be interesting to know if Facebook Messenger on their mobile app use MQTT over port 443 or 8883 – and if it is port 443, is it MQTT over TLS or MQTT over WebSocket. If what they do with their STUN and TURN servers is any indication, any port number here is a good guess.
SIPSIP is the most common VoIP signaling protocol out there. I haven’t remembered the details, so I checked in Wikipedia:
SIP clients typically use TCP or UDP on port numbers 5060 or 5061 for SIP traffic to servers and other endpoints. Port 5060 is commonly used for non-encrypted signaling traffic whereas port 5061 is typically used for traffic encrypted with Transport Layer Security (TLS).
Port 5060 for UDP and TCP traffic. And port 5061 for TLS traffic.
Then I asked a friend who knows a thing or two about SIP (he’s built more than his share of production SIP networks). His immediate answer?
443.
He remembered 5060 was UDP, 5061 was TCP and 443 is for TLS.
When you want to deploy a production SIP network, you configure your servers to do SIP over TLS on port 443.
Next StepsIf you are looking at protocol implementations and you happen to see some default ports that are required, ask yourself if using them is in your best interest. To get past firewalls and other nasty devices along the route, you might want to consider using other ports.
While you’re at it, I’d avoid sending stuff in the clear if possible and opt for TLS on the connection, which brings us back to 443. Possibly the most important port on the Internet.
If you are serious about learning WebRTC, then check out my online WebRTC training:
The post You Better Ignore the Default Protocol Ports You Implement appeared first on BlogGeek.me.
Open Source SDKs from SaaS vendors aren’t interesting.
Every once in awhile, I see a SaaS vendor boasting to have open source SDKs. The assumption is that if you say “open source” on something you are doing it immediately makes the thing free and open. The truth is far from it.
Planning on selecting a CPaaS vendor? Check out this shortlist of CPaaS vendor selection metrics:
Get the shortlist
Open Source TodayI want to start with an explanation of open source today.
Open source is a way for a vendor or a single developer to share his code with the “community” at large. There are many reasons why a vendor would do such a thing:
The above reasons are related to companies with proprietary software that they want protected. What they end up doing, is share modules or parts of their codebase as open source. Usually ones they assume won’t help a competitor copy and compete with them directly.
The other approach, is to use open source as a full fledged business model:
A good example here is FreeSWITCH. They are offering support and customization work around this popular open source project. And now, there’s SignalWire, an upcoming hosted version of FreeSWITCH.
You see, for a company to employ open source, there needs to be an upside. Philanthropy isn’t a business model for most.
Cloud versus On-premise when Consuming Open SourceSaaS changes the equation a bit.
I tried placing different open source licenses on a kind of a graph, alongside different deployment models. Here’s what I got:
(if you’re interested here’s where to learn more about open source licenses)
CPaaS and SaaS in general are cloud deployments. They enable the company more leeway in the type of open source licenses it can consume. An on-premise type of business better beware of using GPL, whereas a cloud deployment one is just fine using GPL.
This isn’t to say that GPL can’t be used by on premise deployments – just that it complicates things to a point that oftentimes the risks of doing so outweighs the potential reward.
CPaaS / SaaS vendors and InterfacesOn the other end of the equation you’ll find how customers interact with CPaaS vendors.
Towards that goal, the main approach today is by way of an API. And APIs today are almost always defined using REST.
In the illustration above, we have a SaaS or CPaaS vendor exposing a REST API. On top of that API, customers can build their own applications. The vendor wants to make life easier for them, to increase adoption, so he ends up implementing helper libraries. The helper libraries can be official ones or unofficial ones, either created by third parties or the vendor himself. They can just be reference implementations on top of the API, offered as starting points to customers with no real documentation or interface of their own.
For the most part, helper libraries are something I’d expect customers to deploy and run on their servers, to make it easier for them to connect from whatever language and framework they want to use to the vendor’s service.
On a client device, we have SDKs. In some ways, SDKs are just like helper libraries. They connect to the backend REST API, though sometimes they may have a more direct/optimized connection to the platform (proprietary, undocumented WebSocket connection for example).
SDKs is something you’ll find with most of the services where a state machine needs to be maintained on the client side. In the context of most of the things I write here, this includes CPaaS platforms deciding to offer VoIP calling (voice or video) by way of WebRTC or by other means over non-browser implementations. In many of these cases, the developers never actually implement REST calls – they just use the SDK’s interface to get things done.
Which is where the notion of open source SDKs sometimes comes up.
The Open Source SDKIf we’re talking about a SaaS platform, then having the source code of the SDK has its benefits, but none of them relate to “open source”. There’s no ecosystem or adoption at play for the open source code.
The reasons why we’d like to have the source code of an SDK are varied:
Here’s the thing though –
Trying to market the SDK as open source is kinda misleading as to what you’re getting out of your end of the deal.
When it comes to CPaaS and WebRTC, there’s this added complexity: vendors will “open source” or give the source code of their JS SDK (because there’s no real alternative today, at least not until WebAssembly becomes commonplace). As for the Android and iOS SDKs, I don’t remember seeing one that is offered in source code form – probably because all vendors are tweaking and modifying the baseline WebRTC code.
SaaS and Open SourceIn a way, SaaS has changed the models and uses of open source. When it was first introduced to the world, software was executed on premise only. There was no cloud, and SDKs and frameworks were commercially licensed. If you wanted something done, you either had to license it or build it yourself.
Open source came and changed all that by enabling vendors to build on top of open source code. Vendors came out with business models around dual licensing of code as well as support and customization models.
SaaS vendors today use open source in three different ways:
Planning on selecting a CPaaS vendor? Check out this shortlist of CPaaS vendor selection metrics:
Get the shortlist
The post “Open Source” SDK for SaaS and CPaaS are… Meh appeared first on BlogGeek.me.
TL;DR – YES.
Do I need a media server for a one-to-many WebRTC broadcast?
That’s the question I was asked on my chat widget this week. The answer was simple enough – yes.
Decided you need a media server? Here are a few questions to ask yourself when selecting an open source media server alternative.
Get the Selection Sheet
Then I received a follow up question that I didn’t expect:
Why?
That caught me off-guard. Not because I don’t know the answer. Because I didn’t know how to explain it in a single sentence that fits nicely in the chat widget. I guess it isn’t such a simple question either.
The simple answer is a limit in resources, along with the fact that we don’t control most of these resources.
The Hard Upper LimitWhenever we want to connect one browser to another with a direct stream, we need to create and use a peer connection.
Chrome 65 includes an upper limit to that which is used for garbage collection purposes. Chrome is not going to allow more than 500 concurrent peer connections to exist.
500 is a really large number. If you plan on more than 10 concurrent peer connections, you should be one of those who know what they are doing (and don’t need this blog). Going above 50 seems like a bad idea for all use cases that I can remember taking part of.
Understand that resources are limited. Free and implemented in the browser doesn’t mean that there aren’t any costs associated with it or a need for you to implement stuff and sweat while doing so.
Bitrates, Speeds and FeedsThis is probably the main reason why you can’t broadcast with WebRTC, or with any other technology.
We are looking at a challenging domain with WebRTC. Media processing is hard. Real time media processing is harder.
Assume we want to broadcast a video at a low VGA resolution. We checked and decided that 500kbps of bitrate offers good results for our needs.
What happens if we want to broadcast our stream to 10 people?
Broadcasting our stream to 10 people requires bitrate of 5mbps uplink.
If we’re on an ADSL connection, then we can find ourselves with 1-3mbps uplink only, so we won’t be able to broadcast the stream to our 10 viewers.
For the most part, we don’t control where our broadcasters are going to be. Over ADSL? WiFi? 3G network with poor connectivity? The moment we start dealing with broadcast we will need to make such assumptions.
That’s for 10 viewers. What if we’re looking for 100 viewers? A 1,000? A million?
With a media server, we decide the network connectivity, the machine type of the server, etc. We can decide to cascade media servers to grow our scale of the broadcast. We have more control over the situation.
Broadcasting a WebRTC stream requires a media server.
Sender UniformityI see this one a lot in the context of a mesh group call, but it is just as relevant towards broadcast.
When we use WebRTC for a broadcast type of a service, a lot of decisions end up taking place in the media server. If a viewer has a bad network, this will result with packet loss being reported to the media server. What should the media server do in such a case?
While there’s no simple answer to this question, the alternatives here include:
You can’t do most of these in a browser. The browser will tend to use the same single encoded stream as is to send to all others, and it won’t do a good job at estimating bandwidth properly in front of multiple users. It is just not designed or implemented to do that.
You Need a Media ServerIn most scenarios, you will need a media server in your implementation at some point.
If you are broadcasting, then a media server is mandatory. And no. Google doesn’t offer such a free service or even open source code that is geared towards that use case.
It doesn’t mean it is impossible – just that you’ll need to work harder to get there.
Looking to learn more about WebRTC? In the coming weeks, I’ll be refreshing my online WebRTC training. Join now so you don’t miss out.
The post Do I Need a Media Server for a One-to-Many WebRTC Broadcast? appeared first on BlogGeek.me.
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Wow, this most certainly is a great a theme.
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